Design Studio 2: Mobility

Project for Volvo Cars – Vehicle 2 Home

The assignment was to develop a concept for a smart home charging system for electric vehicles that enables seamless participation and collaboration among household members. The solution should encourage the efficient use of renewable energy while ensuring reliable and secure access to mobility for all users.

The Project Brief:





The First Steps: Research-Driven Design


First, we conducted a survey to identify our potential users and gain insights into their needs, behaviours, and expectations.

More Research...


Next, we analysed the existing Volvo app, examining its content, design, and key features to understand its functionality and user experience.

Brainstorming Session – Mapping Out Key Features for Smart Home EV Charging⚡️


This whiteboard session captures our early-stage ideation, where we explored user needs, charging functionalities, energy management, and seamless integration between vehicle, home, and grid. Key focus areas included multi-user accessibility, scheduling, cost efficiency, and sustainability.

Collaborative Wireframing Session – Refining & Selecting Final Designs ✍️


In this group wireframing workshop, we built on initial design concepts by further developing key elements, integrating feedback, and iterating on layouts. Team members combined the best parts of individual ideas, sketched new wireframes, and worked towards selecting the final designs for implementation.

Logo Design using Procreate – Capturing Volvo’s Identity


Using Procreate, I sketched and refined logo concepts for the App, incorporating the distinct outline of a Volvo to maintain brand recognition and authenticity. The process involved exploring different shapes, colours, line weights, and styles to create a design that felt both modern and cohesive with the App’s interface. The final logo was then altered to match Volvos graphic profile.

Wireframing in Figma – Structuring the User Experience📱


Using Figma, we created wireframes to map out the layout, navigation, and functionality of the app. This process helped visualise content hierarchy, user interactions, and key features, ensuring a seamless and intuitive user experience. These early wireframes served as a foundation for refining the design before moving on to high-fidelity prototypes.

Prototyping in Figma


After multiple iterations and user feedback from our peers, the final prototype was developed, ensuring a polished, user-friendly interface with intuitive navigation and a seamless experience. This prototype integrates key features from the wireframing stage, refining the visual design, interactions, and overall usability. It serves as a functional blueprint for development, aligning with both user needs and project goals.

Link to view final prototype in Figma ⬇


Click Here


Check out my other projects below!
Spring 2023

Design Studio 3

2nd year

Designed as a trusted digital companion, we designed an AI-powered chatbot to provide a safe space for children to express their emotions, receive reassurance, and access helpful resources. Using AI-driven interactions, it recognises emotional cues, offers personalised coping strategies, and connects users to relevant support services—making mental health support more accessible and discreet than ever. This project focused on developing a tool to support children facing stress and mental health challenges, empowering them with guidance and comfort whenever they need it.

Spring 2024

Design Studio 4

3rd year

My first independent Design Studio project! I reimagined the user experience of Prins Bertils Stig, a scenic coastal trail in Halmstad. I designed a responsive digital solution featuring interactive navigation, trail insights, live safety measures, and accessibility features, making outdoor exploration more engaging, secure, and inclusive. This project aimed to enhance overall well-being and the way visitors experience the trail, providing a seamless and intuitive digital companion for their journey.

2024

Project EDEN

Project Management

In a world dominated by screens, our team set out to create an innovative, sustainable event designed to get kids moving, socialising, and engaging with nature again. Using recycled materials, interactive obstacle courses, and community-driven design, we developed a two-day pilot event that combined fun, fitness, and sustainability. Find out how we brought this vision to life and how it could reshape the way children play!

Spring 2022

Design Studio 1

1st year

For our first Design Studio project, we were tasked with redesigning Halmstad University’s "Inside" intranet help pages, aimed at assisting teachers in applying for research funding. As Project Manager, I led the team through research, design, and development, ensuring a more intuitive and user-friendly experience. Our goal was to enhance navigation and accessibility, making it easier for faculty to find relevant funding information and resources within the university’s internal system.


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